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1. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Jastad wrote: @Jackal Amarr LKogistics bonus increases survivability. It's beacuse oh his high surv that we have very very few A-logi. Dont make me laugh, if i want surv id better go gallente or minmatar. Amar logi is ALL about versatility. ...
- by Tactic Angel - at 2013.06.17 04:47:00
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2. Passive XP - Second Character / Second Account - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Why getting an alt after all? I don't see how you would benefit from that in Dust. Many people in Eve use Alts to make money. Especially many people who focus on PvP. They have alt chars for PvE so they can go ratting and ...
- by Tactic Angel - at 2013.06.17 01:28:00
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3. Passive XP - Second Character / Second Account - in Feedback/Requests [original thread]
Well, yes, but it seems pretty silly or obvious why most people aren't really going to be into this idea, as such, I think it would be wise for CCP to take a look at whether or not this current policy is really all that beneficial or in the best i...
- by Tactic Angel - at 2013.06.16 21:19:00
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4. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Yeah, I continue to support some balancing here. I actually saw an armor tank straight up ignore 2 guys shooting missiles at it today. He drove off when I became the third, but not until I hit him with 5 salvos, and the other two guys kept chasing...
- by Tactic Angel - at 2013.06.16 03:01:00
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5. Passive XP - Second Character / Second Account - in Feedback/Requests [original thread]
I was thinking about this the other day about how it would be nice to have a second character and the ability to earn passive XP. Immediately I started to think why not have an Aurum implant that would allow a secondary character to just get passi...
- by Tactic Angel - at 2013.06.16 02:43:00
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6. Tiered SP gain/leveling - in Feedback/Requests [original thread]
I don't know if I completely endorse the amount of rubber-banding here, but I do support some of it with some sort of active XP booster (probably cap it lower than the equation here) and a more weighted cap. I don't want it to be too easy to catch...
- by Tactic Angel - at 2013.06.16 02:06:00
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7. The nova knife needs to be a nova sword (more range) - in Feedback/Requests [original thread]
If you would like a knife with just a little more range, I suggest you try a shotgun. You're welcome!
- by Tactic Angel - at 2013.06.15 22:36:00
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8. Suggested Module - Swarm Assist System - in Feedback/Requests [original thread]
Eris Ernaga wrote: Tactic Angel wrote: There seems to be a lot reasonable amount of consternation about the range and effectiveness of swarm launchers against armor. As they are light weapons, clearly the damage they can do already can be mo...
- by Tactic Angel - at 2013.06.09 06:04:00
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9. Suggested Module - Swarm Assist System - in Feedback/Requests [original thread]
There seems to be a lot reasonable amount of consternation about the range and effectiveness of swarm launchers against armor. As they are light weapons, clearly the damage they can do already can be modified by existing light damage amplifiers. P...
- by Tactic Angel - at 2013.06.09 05:48:00
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10. A Humble Request: Vehicle Equipment/Ordnance - in Feedback/Requests [original thread]
For the sake of balance, swarm launchers probably need to hit more often rather than less. Increasingly the game is becoming tankers teaming up and rolling ill equipped newer players, which really does hurt the game. I like most of the rest of th...
- by Tactic Angel - at 2013.06.09 05:37:00
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11. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
I would probably agree with the imbalance being pretty noticeable. I would tend to think that the answer is more adjusting the performance of the armored HAV downward than giving the shield HAV a huge boost. Armor tanks start off better, and I can...
- by Tactic Angel - at 2013.06.09 00:53:00
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12. Pace of the game - in Feedback/Requests [original thread]
The maps are unfortunately pretty empty currently. I imagine if they could increase the players from 16 v 16 to 32 v 32, that would go a long way towards rectifying some of that. I actually don't look forward to much more than 32 v 32. I would be ...
- by Tactic Angel - at 2012.10.05 05:05:00
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13. Medic Notifications - in Feedback/Requests [original thread]
I wonder if anyone else would like there to be some sort of audible tone for a medic, perhaps a small double-tone that vaguely simulated an artificial heartbeat that would let you know that your buddy is calling for a medic a few feet from you. It...
- by Tactic Angel - at 2012.10.05 04:55:00
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14. CCP Please Consider LAV Advance Controls. ;) - in Feedback/Requests [original thread]
I totally agree with this. There are a number of games that have better manners of controlling vehicles than what we have in our current iteration of the game. The LAV is just too quick to control with the existing controls, which are actually alr...
- by Tactic Angel - at 2012.08.20 23:06:00
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